engineering/arch/walls.py turns a wall network - axis polylines with a thickness, a justification and a material - into clean outlines. One rule resolves every junction: at each node the segment ends are sorted by angle and the left face of each meets the right face of the next one counter-clockwise. That mitres an L, stops a T's stem on the crossing wall's near face (cut there, while the far face stays one line) and cuts all four faces of an X. A T is an axis end lying inside another wall: it is carried onto the crossing axis and the crossing segment is split. The hub a three- or four-way node leaves is a region of its own, so the poche has no hole. Openings remove their width from both faces and are closed by jambs; a free end is closed by a jamb. Each solid piece is one CCW region and one HatchArea in the wall's material. The two face lines across each opening are kept as thresholds - never drawn - so room_segments hands the face finder closed rooms instead of rooms merged through their doorways. Refused by name before any geometry: a duplicate id, an unknown material or justification, a zero-length segment, a junction below 5 degrees, a corner inside another wall off its axis, an end whose axis meets the other wall past its end, a segment lying wholly inside the wall it joins, and one too short for its junctions (engineering.measure.is_self_intersecting on its outline). An opening that runs into a junction is returned in omitted, never dropped. Every corner in the tests is hand-computed: two 200 mm walls at the origin meet at (100, 100) inside and (-100, -100) outside. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FKFStjEFzpGyLq5bMpWxTd
622 lines
24 KiB
Python
622 lines
24 KiB
Python
"""The wall engine: axis polylines in, clean wall outlines out.
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A wall is an axis polyline with a thickness and a justification - the side of
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the axis the wall lies on, looking along it from its first point. This module
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offsets every axis segment into its two faces and resolves every place where
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segments meet:
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* **L and straight joins** - two segment ends at one point. Each face is met by
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the face of its neighbour and both are trimmed or extended to their
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intersection, so the corner is a clean mitre.
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* **T** - a segment ends *inside* another wall. Its axis is carried to the
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crossing axis, the crossing segment is split there, and the same rule stops
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the stem's faces on the crossing wall's near face. That face is cut where
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the stem meets it; the far face stays one line.
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* **X** - two axes cross in their interiors. Both are split and all four
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faces are cut.
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All three are one algorithm: at every node the segment ends are taken as
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outgoing directions and sorted by angle, and the left face of each end meets
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the right face of the next one counter-clockwise. A node of three or more ends
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leaves a *hub* - the square an X crosses in, the triangle a centred T leaves -
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that no single segment covers; it is a region of its own, so the poche has no
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hole in it.
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An opening removes its width from both faces and each edge is closed by a jamb;
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a free wall end is closed by a jamb too. Every solid piece - one axis segment's
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stretch between junctions, openings and free ends, plus each hub - is one CCW
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region and, with ``poche=True``, one ``HatchArea`` in the wall's material.
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Refused by name before anything is computed: two walls with one id, an unknown
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material or justification, a zero-length segment, two segments that meet at
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less than ``MIN_JOIN_ANGLE_DEG`` (the mitre would run away), a wall corner that
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lies inside another wall off its axis, an end inside a wall whose axis would
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have to run past that wall's end to meet it, a segment that lies wholly
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inside the wall it joins, and one too short for its junctions (its outline
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would cross itself - `engineering.measure.is_self_intersecting`). An opening that cannot be cut because it runs into a
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junction is returned in ``omitted``, never dropped.
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"""
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from __future__ import annotations
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import math
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from collections.abc import Sequence
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from dataclasses import dataclass, field
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from engineering.arch.materials import wall_hatch
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from engineering.arch.model import Opening, Wall, segment_of, validate_openings
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from engineering.measure import is_self_intersecting, polygon_area_perimeter
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from engineering.mech.primitives import HatchArea, Line, Pt
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#: The shallowest angle two wall axes may meet at. Below it the mitre point of
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#: the two faces runs more than eleven wall thicknesses away from the node, so
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#: the junction is refused rather than drawn as a spike. A drafting limit of
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#: this engine, not a building rule.
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MIN_JOIN_ANGLE_DEG = 5.0
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_EPS = 1e-9
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#: Decimals a point is rounded to when face lines are matched end to end.
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_KEY_DECIMALS = 6
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@dataclass(frozen=True)
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class WallGeometry:
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faces: tuple[Line, ...]
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jambs: tuple[Line, ...]
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regions: tuple[tuple[Pt, ...], ...]
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hatches: tuple[HatchArea, ...]
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omitted: tuple[dict, ...]
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#: Each opening's two face lines across its gap. Never drawn: they are what
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#: `room_segments` adds so a doorway does not merge two rooms into one face.
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thresholds: tuple[Line, ...] = ()
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# -- vectors ------------------------------------------------------------------
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def _sub(p: Pt, q: Pt) -> Pt:
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return (p[0] - q[0], p[1] - q[1])
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def _add(p: Pt, q: Pt) -> Pt:
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return (p[0] + q[0], p[1] + q[1])
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def _mul(v: Pt, k: float) -> Pt:
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return (v[0] * k, v[1] * k)
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def _dot(u: Pt, v: Pt) -> float:
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return u[0] * v[0] + u[1] * v[1]
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def _cross(u: Pt, v: Pt) -> float:
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return u[0] * v[1] - u[1] * v[0]
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def _left(u: Pt) -> Pt:
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return (-u[1], u[0])
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def _unit(p: Pt, q: Pt) -> Pt:
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length = math.dist(p, q)
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return ((q[0] - p[0]) / length, (q[1] - p[1]) / length)
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def _meet(p: Pt, u: Pt, q: Pt, v: Pt) -> Pt:
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"""Where the line through ``p`` along ``u`` meets the line through ``q`` along ``v``."""
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t = _cross(_sub(q, p), v) / _cross(u, v)
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return _add(p, _mul(u, t))
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def _heading(u: Pt) -> float:
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return math.degrees(math.atan2(u[1], u[0])) % 360.0
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def _line_angle(u: Pt, v: Pt) -> float:
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"""The angle between two lines (not directions), 0-90 degrees."""
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return math.degrees(math.asin(min(1.0, abs(_cross(u, v)))))
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def _polygon(points: Sequence[Pt]) -> tuple[Pt, ...] | None:
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"""Consecutive duplicates removed; None if nothing is enclosed.
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Every caller builds its ring counter-clockwise - a piece as right face out,
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left face back; a hub in the angular order of its corners - so the ring is
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not turned here. The area is `engineering.measure`'s, not a second shoelace.
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"""
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kept: list[Pt] = []
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for p in points:
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if not kept or math.dist(kept[-1], p) > _EPS:
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kept.append(p)
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if len(kept) > 1 and math.dist(kept[0], kept[-1]) <= _EPS:
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kept.pop()
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if len(kept) < 3:
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return None
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area, _perimeter = polygon_area_perimeter([(x, y, 0.0) for x, y in kept], True)
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return tuple(kept) if area > _EPS else None
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def _key(p: Pt) -> tuple[float, float]:
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return (round(p[0], _KEY_DECIMALS) + 0.0, round(p[1], _KEY_DECIMALS) + 0.0)
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# -- the wall's own numbers -----------------------------------------------------
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def face_offsets(wall: Wall) -> tuple[float, float]:
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"""``(left, right)``: the signed offsets of a wall's two faces along the axis's left normal."""
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thickness = float(wall.thickness)
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if wall.justification == "center":
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return (thickness / 2.0, -thickness / 2.0)
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if wall.justification == "left":
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return (thickness, 0.0)
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if wall.justification == "right":
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return (0.0, -thickness)
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raise ValueError(
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f"wall {wall.id!r}: justification {wall.justification!r}; "
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"justifications are center, left, right"
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)
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def wall_segments(wall: Wall) -> tuple[tuple[Pt, Pt], ...]:
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"""The wall's axis segments in order, the closing one last when ``closed``."""
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points = [(float(x), float(y)) for x, y in wall.axis]
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pairs = list(zip(points, points[1:], strict=False))
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if wall.closed:
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pairs.append((points[-1], points[0]))
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return tuple(pairs)
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# -- the network ----------------------------------------------------------------
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@dataclass
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class _Seg:
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wall: int
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index: int
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va: tuple[int, int]
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vb: tuple[int, int]
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left: float
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right: float
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cuts: list[float] = field(default_factory=list)
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@dataclass
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class _Piece:
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seg: _Seg
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a: Pt
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b: Pt
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s0: float
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corners: dict = field(default_factory=dict) # (end 0|1, "left"|"right") -> Pt
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def _validate(walls: Sequence[Wall], openings: Sequence[Opening], join_tol: float) -> None:
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if not isinstance(join_tol, (int, float)) or not math.isfinite(join_tol) or join_tol <= 0:
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raise ValueError(f"join_tol: must be a finite number above zero, got {join_tol!r}")
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seen: dict[str, int] = {}
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for i, wall in enumerate(walls):
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if not isinstance(wall, Wall):
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raise ValueError(f"walls[{i}]: expected a Wall, got {type(wall).__name__}")
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if wall.id in seen:
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raise ValueError(
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f"walls[{i}].id: {wall.id!r} is already used by walls[{seen[wall.id]}]"
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)
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seen[wall.id] = i
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try:
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wall_hatch(wall.material)
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except ValueError as exc:
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# wall_hatch's message already names its field; the path replaces it
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reason = str(exc).removeprefix("material: ")
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raise ValueError(f"walls[{i}].material: {reason}") from None
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try:
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face_offsets(wall)
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except ValueError as exc:
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raise ValueError(f"walls[{i}].justification: {exc}") from None
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segments = wall_segments(wall)
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if not segments:
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raise ValueError(f"walls[{i}].axis: needs at least two points")
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for k, (a, b) in enumerate(segments):
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if math.dist(a, b) <= _EPS:
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raise ValueError(f"walls[{i}].axis[{k}]: zero-length segment at {a}")
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validate_openings(list(walls), list(openings))
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def _segments(walls: Sequence[Wall]) -> tuple[dict, list[_Seg]]:
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pos: dict[tuple[int, int], Pt] = {}
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segs: list[_Seg] = []
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for wi, wall in enumerate(walls):
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left, right = face_offsets(wall)
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count = len(wall.axis)
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for k, (x, y) in enumerate(wall.axis):
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pos[(wi, k)] = (float(x), float(y))
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for i in range(count if wall.closed else count - 1):
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segs.append(_Seg(wi, i, (wi, i), (wi, (i + 1) % count), left, right))
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return pos, segs
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def _name(walls: Sequence[Wall], index: int) -> str:
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return f"walls[{index}] ({walls[index].id!r})"
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def _refuse_shallow(walls, one: _Seg, other: _Seg, u: Pt, v: Pt) -> None:
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angle = _line_angle(u, v)
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if angle < MIN_JOIN_ANGLE_DEG:
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raise ValueError(
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f"{_name(walls, one.wall)} meets {_name(walls, other.wall)} at {angle:.1f}°; "
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f"a junction below {MIN_JOIN_ANGLE_DEG:g}° cannot be resolved into a clean "
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"outline - end the wall at a steeper angle."
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)
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def _resolve_tees(walls, pos, segs, tol: float) -> None:
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"""Carry every axis end that stops inside another wall onto that wall's axis, and split it."""
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touching: dict[tuple[int, int], list[_Seg]] = {}
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for seg in segs:
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touching.setdefault(seg.va, []).append(seg)
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touching.setdefault(seg.vb, []).append(seg)
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for vertex, mine in touching.items():
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for other in segs:
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if any(other is seg for seg in mine):
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continue
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p = pos[vertex]
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a, b = pos[other.va], pos[other.vb]
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if math.dist(p, a) <= tol or math.dist(p, b) <= tol:
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continue
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length = math.dist(a, b)
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u = _unit(a, b)
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s = _dot(_sub(p, a), u)
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d = _dot(_sub(p, a), _left(u))
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if s < -tol or s > length + tol or d < other.right - tol or d > other.left + tol:
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continue
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for seg in mine:
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_refuse_shallow(walls, seg, other, _unit(pos[seg.va], pos[seg.vb]), u)
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if abs(d) <= tol:
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x = _add(a, _mul(u, s))
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elif len(mine) == 1:
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seg = mine[0]
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far = pos[seg.vb] if seg.va == vertex else pos[seg.va]
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x = _meet(far, _unit(far, p), a, u)
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else:
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raise ValueError(
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f"the corner of {_name(walls, vertex[0])} at ({p[0]:g}, {p[1]:g}) lies inside "
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f"{_name(walls, other.wall)} off its axis; end the wall there or move the corner "
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"onto the other wall's axis."
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)
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sx = _dot(_sub(x, a), u)
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if sx < -tol or sx > length + tol:
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raise ValueError(
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f"{_name(walls, vertex[0])} ends inside {_name(walls, other.wall)} at "
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f"({p[0]:g}, {p[1]:g}), but its axis meets that wall's axis beyond its end; "
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"join the two axes at a common point."
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)
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if sx <= tol:
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pos[vertex] = a
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elif sx >= length - tol:
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pos[vertex] = b
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else:
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pos[vertex] = x
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other.cuts.append(sx)
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break
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def _resolve_crossings(walls, pos, segs, tol: float) -> None:
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"""Split both segments wherever two axes cross in their interiors (an X)."""
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for i, one in enumerate(segs):
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for other in segs[i + 1 :]:
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if {one.va, one.vb} & {other.va, other.vb}:
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continue
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a1, b1 = pos[one.va], pos[one.vb]
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a2, b2 = pos[other.va], pos[other.vb]
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r = _sub(b1, a1)
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q = _sub(b2, a2)
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denom = _cross(r, q)
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if abs(denom) <= _EPS:
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continue
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t = _cross(_sub(a2, a1), q) / denom
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w = _cross(_sub(a2, a1), r) / denom
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l1 = math.hypot(*r)
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l2 = math.hypot(*q)
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if tol < t * l1 < l1 - tol and tol < w * l2 < l2 - tol:
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_refuse_shallow(walls, one, other, _unit(a1, b1), _unit(a2, b2))
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one.cuts.append(t * l1)
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other.cuts.append(w * l2)
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def _pieces(walls, pos, segs, tol: float) -> list[_Piece]:
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pieces: list[_Piece] = []
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for seg in segs:
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a, b = pos[seg.va], pos[seg.vb]
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length = math.dist(a, b)
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if length <= tol:
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raise ValueError(
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f"{_name(walls, seg.wall)}: segment {seg.index} lies inside the wall it joins - "
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"nothing of it stands clear of that wall; lengthen it or leave it out."
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)
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u = _unit(a, b)
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stops: list[float] = []
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for cut in sorted(seg.cuts):
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if tol < cut < length - tol and (not stops or cut - stops[-1] > tol):
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stops.append(cut)
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bounds = [0.0, *stops, length]
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for s0, s1 in zip(bounds, bounds[1:], strict=False):
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start = a if s0 == 0.0 else _add(a, _mul(u, s0))
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end = b if s1 == length else _add(a, _mul(u, s1))
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pieces.append(_Piece(seg, start, end, s0))
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return pieces
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def _outgoing(piece: _Piece, end: int):
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"""(origin, direction, left normal, left offset, right offset) leaving the node at ``end``."""
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u = _unit(piece.a, piece.b)
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if end == 0:
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return piece.a, u, _left(u), piece.seg.left, piece.seg.right
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back = (-u[0], -u[1])
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return piece.b, back, _left(back), -piece.seg.right, -piece.seg.left
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def _canonical(end: int, side: str) -> str:
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"""Leaving through its end, a piece's left face is its canonical right one."""
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if end == 0:
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return side
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return "right" if side == "left" else "left"
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def _foot(node: Pt, p: Pt, u: Pt) -> Pt:
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return _add(p, _mul(u, _dot(_sub(node, p), u)))
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def _build(walls: Sequence[Wall], openings: Sequence[Opening], join_tol: float) -> dict:
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walls = list(walls)
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openings = list(openings)
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_validate(walls, openings, join_tol)
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pos, segs = _segments(walls)
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_resolve_tees(walls, pos, segs, join_tol)
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_resolve_crossings(walls, pos, segs, join_tol)
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pieces = _pieces(walls, pos, segs, join_tol)
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faces: list[tuple[Line, str]] = []
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jambs: list[tuple[Line, str]] = []
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thresholds: list[tuple[Line, str]] = []
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regions: list[tuple[tuple[Pt, ...], str]] = []
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omitted: list[tuple[dict, str]] = []
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# -- the nodes ------------------------------------------------------------
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nodes: list[Pt] = []
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ends: list[list[tuple[_Piece, int]]] = []
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for piece in pieces:
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for end, point in ((0, piece.a), (1, piece.b)):
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for k, node in enumerate(nodes):
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if math.dist(point, node) <= join_tol:
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ends[k].append((piece, end))
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break
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else:
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nodes.append(point)
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ends.append([(piece, end)])
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for node, members in zip(nodes, ends, strict=True):
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if len(members) == 1:
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piece, end = members[0]
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origin, _u, n, left, right = _outgoing(piece, end)
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pl = _add(origin, _mul(n, left))
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pr = _add(origin, _mul(n, right))
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piece.corners[(end, _canonical(end, "left"))] = pl
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piece.corners[(end, _canonical(end, "right"))] = pr
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jambs.append((Line(pl, pr, "wall"), walls[piece.seg.wall].id))
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continue
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ordered = sorted(members, key=lambda m: _heading(_outgoing(*m)[1]))
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hub: list[Pt] = []
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for idx, (pi, ei) in enumerate(ordered):
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pj, ej = ordered[(idx + 1) % len(ordered)]
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oi, ui, ni, li, _ri = _outgoing(pi, ei)
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oj, uj, nj, _lj, rj = _outgoing(pj, ej)
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gap = (_heading(uj) - _heading(ui)) % 360.0
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if gap < MIN_JOIN_ANGLE_DEG:
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raise ValueError(
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f"{_name(walls, pi.seg.wall)} and {_name(walls, pj.seg.wall)} meet at "
|
|
f"({node[0]:g}, {node[1]:g}) {gap:.1f}° apart; a junction below "
|
|
f"{MIN_JOIN_ANGLE_DEG:g}° cannot be resolved into a clean outline."
|
|
)
|
|
face_i = _add(oi, _mul(ni, li))
|
|
face_j = _add(oj, _mul(nj, rj))
|
|
if abs(_cross(ui, uj)) <= 1e-12:
|
|
ci = _foot(node, face_i, ui)
|
|
cj = _foot(node, face_j, uj)
|
|
if math.dist(ci, cj) <= _EPS:
|
|
cj = ci
|
|
else:
|
|
faces.append((Line(ci, cj, "wall"), walls[pi.seg.wall].id))
|
|
else:
|
|
ci = cj = _meet(face_i, ui, face_j, uj)
|
|
pi.corners[(ei, _canonical(ei, "left"))] = ci
|
|
pj.corners[(ej, _canonical(ej, "right"))] = cj
|
|
hub.append(ci)
|
|
if cj is not ci:
|
|
hub.append(cj)
|
|
if len(ordered) >= 3:
|
|
polygon = _polygon(hub)
|
|
if polygon:
|
|
owner = min(piece.seg.wall for piece, _end in ordered)
|
|
regions.append((polygon, walls[owner].id))
|
|
|
|
# -- the openings -----------------------------------------------------------
|
|
by_id = {wall.id: i for i, wall in enumerate(walls)}
|
|
by_seg = {(seg.wall, seg.index): seg for seg in segs}
|
|
cut_in: dict[int, list[tuple[float, float]]] = {}
|
|
for opening in openings:
|
|
wi = by_id[opening.wall]
|
|
wall = walls[wi]
|
|
si, along = segment_of(wall, float(opening.offset))
|
|
a0, b0 = wall_segments(wall)[si]
|
|
start = _add(a0, _mul(_unit(a0, b0), along))
|
|
seg = by_seg[(wi, si)]
|
|
u = _unit(pos[seg.va], pos[seg.vb])
|
|
s0 = _dot(_sub(start, pos[seg.va]), u)
|
|
s1 = s0 + float(opening.width)
|
|
host = None
|
|
for piece in pieces:
|
|
length = math.dist(piece.a, piece.b)
|
|
if piece.seg is seg and piece.s0 - _EPS <= s0 and s1 <= piece.s0 + length + _EPS:
|
|
host = piece
|
|
break
|
|
if host is None:
|
|
omitted.append(
|
|
(
|
|
{
|
|
"element": opening.id,
|
|
"reason": f"it crosses a junction on wall {wall.id!r} segment {si}; "
|
|
"an opening must lie inside one stretch of wall",
|
|
},
|
|
wall.id,
|
|
)
|
|
)
|
|
continue
|
|
d0 = s0 - host.s0
|
|
d1 = s1 - host.s0
|
|
clear_from = max(
|
|
_dot(_sub(host.corners[(0, side)], host.a), u) for side in ("left", "right")
|
|
)
|
|
clear_to = min(_dot(_sub(host.corners[(1, side)], host.a), u) for side in ("left", "right"))
|
|
if d0 < clear_from - _EPS or d1 > clear_to + _EPS:
|
|
omitted.append(
|
|
(
|
|
{
|
|
"element": opening.id,
|
|
"reason": f"it runs into a junction of wall {wall.id!r}: on segment {si} "
|
|
f"the solid wall runs from {host.s0 + clear_from:g} to "
|
|
f"{host.s0 + clear_to:g} mm along the axis, the opening from "
|
|
f"{s0:g} to {s1:g}",
|
|
},
|
|
wall.id,
|
|
)
|
|
)
|
|
continue
|
|
cut_in.setdefault(id(host), []).append((d0, d1))
|
|
|
|
# -- faces, jambs and regions, piece by piece ---------------------------------
|
|
for piece in pieces:
|
|
seg = piece.seg
|
|
owner = walls[seg.wall].id
|
|
u = _unit(piece.a, piece.b)
|
|
n = _left(u)
|
|
|
|
def at(s: float, offset: float, piece=piece, u=u, n=n) -> Pt:
|
|
return _add(_add(piece.a, _mul(u, s)), _mul(n, offset))
|
|
|
|
cur_l = piece.corners[(0, "left")]
|
|
cur_r = piece.corners[(0, "right")]
|
|
runs: list[tuple[Pt, Pt, Pt, Pt]] = []
|
|
for d0, d1 in sorted(cut_in.get(id(piece), [])):
|
|
la, ra = at(d0, seg.left), at(d0, seg.right)
|
|
lb, rb = at(d1, seg.left), at(d1, seg.right)
|
|
runs.append((cur_l, cur_r, la, ra))
|
|
jambs.append((Line(la, ra, "wall"), owner))
|
|
jambs.append((Line(lb, rb, "wall"), owner))
|
|
thresholds.append((Line(la, lb, "wall"), owner))
|
|
thresholds.append((Line(ra, rb, "wall"), owner))
|
|
cur_l, cur_r = lb, rb
|
|
runs.append((cur_l, cur_r, piece.corners[(1, "left")], piece.corners[(1, "right")]))
|
|
for sl, sr, el, er in runs:
|
|
if math.dist(sl, el) > _EPS:
|
|
faces.append((Line(sl, el, "wall"), owner))
|
|
if math.dist(sr, er) > _EPS:
|
|
faces.append((Line(sr, er, "wall"), owner))
|
|
polygon = _polygon((sr, er, el, sl))
|
|
if polygon and is_self_intersecting(polygon):
|
|
raise ValueError(
|
|
f"{_name(walls, seg.wall)}: segment {seg.index} is too short for the "
|
|
"junctions at its ends - its outline would cross itself; lengthen it "
|
|
"or join it elsewhere."
|
|
)
|
|
if polygon:
|
|
regions.append((polygon, owner))
|
|
|
|
return {
|
|
"walls": walls,
|
|
"faces": _merge_collinear(faces, jambs),
|
|
"jambs": jambs,
|
|
"thresholds": thresholds,
|
|
"regions": regions,
|
|
"omitted": omitted,
|
|
}
|
|
|
|
|
|
def _merge_collinear(faces, jambs):
|
|
"""Join two faces of one wall that continue each other in a straight line.
|
|
|
|
That is what keeps a crossing wall's far face one line past a T, and a
|
|
straight axis with an intermediate vertex one face. A point touched by a
|
|
third line (a jamb, another face) is a real corner and is left alone.
|
|
"""
|
|
items = list(faces)
|
|
while True:
|
|
touching: dict[tuple[float, float], list[int]] = {}
|
|
for idx, (line, _owner) in enumerate(items):
|
|
for p in (line.p1, line.p2):
|
|
touching.setdefault(_key(p), []).append(idx)
|
|
for line, _owner in jambs:
|
|
for p in (line.p1, line.p2):
|
|
touching.setdefault(_key(p), []).append(-1)
|
|
for key, idxs in touching.items():
|
|
if len(idxs) != 2 or -1 in idxs or idxs[0] == idxs[1]:
|
|
continue
|
|
i, j = sorted(idxs)
|
|
(li, wi), (lj, wj) = items[i], items[j]
|
|
if wi != wj:
|
|
continue
|
|
near_i, far_i = (li.p2, li.p1) if _key(li.p2) == key else (li.p1, li.p2)
|
|
far_j = lj.p2 if _key(lj.p1) == key else lj.p1
|
|
d1 = _unit(far_i, near_i)
|
|
d2 = _unit(near_i, far_j)
|
|
if abs(_cross(d1, d2)) > 1e-9 or _dot(d1, d2) <= 0.0:
|
|
continue
|
|
items[i] = (Line(far_i, far_j, "wall"), wi)
|
|
del items[j]
|
|
break
|
|
else:
|
|
return items
|
|
|
|
|
|
def _assemble(parts: dict, poche: bool, owner: str | None) -> WallGeometry:
|
|
def mine(rows):
|
|
return [item for item, who in rows if owner is None or who == owner]
|
|
|
|
material = {wall.id: wall.material for wall in parts["walls"]}
|
|
regions = [(polygon, who) for polygon, who in parts["regions"] if owner in (None, who)]
|
|
hatches = (
|
|
tuple(HatchArea((polygon,), material[who]) for polygon, who in regions) if poche else ()
|
|
)
|
|
return WallGeometry(
|
|
faces=tuple(mine(parts["faces"])),
|
|
jambs=tuple(mine(parts["jambs"])),
|
|
regions=tuple(polygon for polygon, _who in regions),
|
|
hatches=hatches,
|
|
omitted=tuple(mine(parts["omitted"])),
|
|
thresholds=tuple(mine(parts["thresholds"])),
|
|
)
|
|
|
|
|
|
def wall_geometry(walls, openings=(), *, poche=True, join_tol=1.0) -> WallGeometry:
|
|
"""The whole network's outlines, jambs, regions and poche - see the module docstring."""
|
|
return _assemble(_build(walls, openings, join_tol), poche, None)
|
|
|
|
|
|
def wall_geometry_by_wall(
|
|
walls, openings=(), *, poche=True, join_tol=1.0
|
|
) -> dict[str, WallGeometry]:
|
|
"""The same geometry, split by the wall each element belongs to.
|
|
|
|
A hub (the middle of a T or an X) belongs to the first of its walls in the
|
|
order given. `engineering.arch.draw` uses the split to redraw only the walls
|
|
whose outline a new wall or opening changes.
|
|
"""
|
|
parts = _build(walls, openings, join_tol)
|
|
return {wall.id: _assemble(parts, poche, wall.id) for wall in parts["walls"]}
|
|
|
|
|
|
def room_segments(geometry: WallGeometry) -> tuple[tuple[Pt, Pt], ...]:
|
|
"""Faces, jambs and thresholds as bare segments - the input of the planar-face finder."""
|
|
return tuple(
|
|
(line.p1, line.p2) for line in (*geometry.faces, *geometry.jambs, *geometry.thresholds)
|
|
)
|