feat(arch): the plan model and its foundation - layers, materials, EN/TR, two generalisations
Track F starts here; the three group branches are cut from this commit. - engineering/arch/model.py: Wall, Opening, Stair and Room as frozen dataclasses, and every refusal of spec 4 before anything is drawn, by path (walls[2].thickness): finite positive numbers, an axis of at least two distinct points with no zero-length segment, an arc segment refused by name rather than approximated, an opening on an unknown wall, past its wall, across an axis vertex or overlapping another (both ids named), an unknown material, and a typed room area - areas are measured, never typed. The plan travels as ACADMCP_ARCH XDATA; an opening's door/window kind and a stair's straight/l/u kind ride beside the payload kind as opening_kind / stair_kind, because one key cannot hold both. - engineering/arch/layers.py: the arch set - thirteen ISO 13567-style layers with ISO 128 lineweights only (0.05 mm on the construction scratch layer, as every set in this repository) - and ARCH_ROLE_LAYER, the one place a role becomes a layer. Registered in engineering/layers.py last, which is what keeps the engineering.layers <-> engineering.arch import cycle closed. - engineering/arch/materials.py: eight wall materials, one pattern each, every row citing its source: ANSI31 for brick (ISO 128-50 general hatching, acadiso.pat's own "Iron, Brick, Stone masonry"), AAC as ANSI31 at twice the spacing (a repository convention, and it says so), AR-CONC / AR-SAND as AutoCAD patterns, and the JIS A 0150 RC / stone / wood symbols. Reinforced concrete cannot be ANSI31 and AR-CONC in one HATCH, so it takes the one symbol that names it. Periods on a 1:50 sheet are recomputed from ezdxf's own pattern definitions by the tests. normalise_material is the one reading of a material name, shared by the model and wall_hatch, so the model never refuses "Reinforced Concrete" that the hatch table resolves. - engineering/arch/lang.py: EN / TR vocabulary, D/W and K/P tag prefixes, and the decimal comma for lang="tr" (24,50 m2). - draw_prims(role_layer=) and the XDATA codec's app_id= / kinds=: both generalised with the mechanical defaults, and the mechanical suite passes unchanged against them - that is the regression gate. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FKFStjEFzpGyLq5bMpWxTd
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Claude Opus 5.5
parent
b012fdf1be
commit
d5c5e90406
@@ -17,6 +17,7 @@ from __future__ import annotations
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import logging
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import math
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from collections.abc import Mapping
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from typing import Any
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import anyio
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@@ -98,6 +99,49 @@ def _number(value, where: str, *, positive: bool = True) -> float:
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# -- primitives to entities --------------------------------------------------
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#: The keys a role map may carry for a HatchArea, which has no role of its own:
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#: ``hatch`` (a general map) or ``wall_hatch`` (the architectural map, whose
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#: only hatch is wall poche). The first one the map carries wins.
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_HATCH_ROLES: tuple[str, ...] = ("hatch", "wall_hatch")
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def _layer_of(prim, role_layer: Mapping[str, str] | None) -> str:
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"""The layer a primitive lands on: the mechanical ROLE_LAYER, or ``role_layer``."""
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if role_layer is None:
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return layer_for(prim)
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if isinstance(prim, HatchArea):
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for key in _HATCH_ROLES:
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if key in role_layer:
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return role_layer[key]
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raise ValueError(
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"draw_prims: this role map has no hatch layer (a 'hatch' or 'wall_hatch' key); "
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f"its roles are {', '.join(role_layer)}."
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)
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role = getattr(prim, "role", "visible")
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try:
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return role_layer[role]
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except KeyError:
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raise ValueError(
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f"draw_prims: unknown role {role!r}; this role map has {', '.join(role_layer)}."
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) from None
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def _hatch_style(material: str, role_layer: Mapping[str, str] | None) -> dict:
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"""The pattern a HatchArea is filled with.
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The architectural map (the one that carries ``wall_hatch``) resolves wall
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materials through ``engineering/arch/materials.py::wall_hatch`` - brick,
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aac, reinforced concrete ... at plan scale. Every other map, and no map,
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keeps the mechanical ISO 128-50 section map, so a mechanical caller is
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unchanged.
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"""
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if role_layer is not None and "wall_hatch" in role_layer:
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from engineering.arch.materials import wall_hatch
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return wall_hatch(material)
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return hatch_for(material)
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async def draw_prims(
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backend,
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prims,
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@@ -105,11 +149,22 @@ async def draw_prims(
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at: tuple[float, float] = (0.0, 0.0),
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rotation: float = 0.0,
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layer_prefix: str = "",
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role_layer: Mapping[str, str] | None = None,
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) -> dict:
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"""Draw primitive descriptions, turned by ``rotation`` about their origin, then placed at ``at``."""
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"""Draw primitive descriptions, turned by ``rotation`` about their origin, then placed at ``at``.
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``role_layer`` maps ``Prim.role`` to a layer; ``None`` keeps the mechanical
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``ROLE_LAYER``. Every role and every hatch material is resolved - and every
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target layer ensured - before the first entity, so an unknown role or
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material refuses with nothing drawn.
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"""
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placed = tuple(prims)
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_refuse_islands_without_edge_paths(backend, placed)
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await _ensure_layers(backend, sorted({f"{layer_prefix}{layer_for(p)}" for p in placed}))
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targets = [f"{layer_prefix}{_layer_of(p, role_layer)}" for p in placed]
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for prim in placed:
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if isinstance(prim, HatchArea):
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_hatch_style(prim.material, role_layer)
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await _ensure_layers(backend, sorted(set(targets)))
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if abs(float(rotation)) > 1e-12:
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placed = rotate(placed, float(rotation), (0.0, 0.0))
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if abs(float(at[0])) > 1e-12 or abs(float(at[1])) > 1e-12:
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@@ -118,8 +173,7 @@ async def draw_prims(
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handles: list[str] = []
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counts: dict[str, int] = {}
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for prim in placed:
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layer = f"{layer_prefix}{layer_for(prim)}"
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for prim, layer in zip(placed, targets, strict=True):
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if isinstance(prim, Line):
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info = await backend.entity_create_line(
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prim.p1[0], prim.p1[1], prim.p2[0], prim.p2[1], layer=layer
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@@ -151,7 +205,7 @@ async def draw_prims(
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layer=layer,
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)
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elif isinstance(prim, HatchArea):
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style = hatch_for(prim.material)
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style = _hatch_style(prim.material, role_layer)
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info = await backend.entity_create_hatch(
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style["pattern"],
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[[x, y] for x, y in prim.loops[0]],
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@@ -207,10 +261,32 @@ async def _ensure_layers(backend, names) -> tuple[str, ...]:
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Group A measured the same refusal for annotation layers; this is the same
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cure (``ensure_annotation_layers``) at the places every mechanical drawing
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path passes through.
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A layer of the ``arch`` set is created with its own ``ARCH_LAYERS`` row -
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a grid on CENTER at 0.18 mm, a wall outline at 0.50 mm - rather than as a
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bare white Continuous layer; every other name goes through
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``ensure_annotation_layers`` exactly as before.
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"""
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from engineering.arch.layers import ARCH_LAYER_DEFS
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from engineering.mech.annotate import ensure_annotation_layers
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return await ensure_annotation_layers(backend, [str(name) for name in names if name])
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wanted = [str(name) for name in names if name]
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architectural = [name for name in wanted if name in ARCH_LAYER_DEFS]
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created: list[str] = []
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if architectural:
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existing = {lyr.name.lower() for lyr in await backend.layer_list()}
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for name in architectural:
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if name.lower() in existing:
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continue
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color, linetype, lineweight = ARCH_LAYER_DEFS[name]
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await backend.layer_create(
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name=name, color=color, linetype=linetype, lineweight=lineweight
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)
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existing.add(name.lower())
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created.append(name)
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rest = [name for name in wanted if name not in ARCH_LAYER_DEFS]
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created.extend(await ensure_annotation_layers(backend, rest))
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return tuple(created)
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def _refuse_islands_without_edge_paths(backend, prims) -> None:
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